
Vyktor Abyss
The Abyss Corporation Abyss Alliance
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Posted - 2007.12.10 21:53:00 -
[2]
CCP,
This release has some VERY ill thought out ideas...
The Premium graphics which like the sound is now being turned off by quite a significant number of players for a wide variety reasons (namely):
ò Bugs ò Lag due to horrible memory usage ò More Bugs
There's the uncontrollable 'jitter', the horrible looking Gallente colours, aswell as none of the icons for ships loading properly in stations...It used to just be blueprints would overwrite the icon for some items in stations in the 'merged' view. Now I can't even see my ships anymore a lot of the time.
Worse still is the horrible slowdown I've experienced during PVP with the Premium graphics. Yes it 'could' be my 2gb RAM machine is the issue, but it is sad that the performance is degraded if you want to play with the latest graphics on the same machine.
Aside from the graphics, You've also made a fundamentally STUPID gameplay design decisions with Trinity.
Tech 1 modules taking 100m3 of space
The STUPIDITY of this change simply irritates the hell out of me. I believe it was done to stop mineral compression for easier transportation (enlighten me if I'm not correct). Though it has been glossed over without any real explanation being given.
The FACT of the matter is that you have killed TECH 1 Manufacturing pretty much dead anywhere besides Jita and the god-damn-aweful-lag-fest trade-hubs you claim to be wanting to disperse.
Why so stupid?
Primarily logistics:
People previously would buy a T1 set of modules needed to fit their ship from suppliers (who currently manufacture T1 in all sorts of off the beaten track places) and transport it quickly in a small ship to their 'base' location. For speed, for security (avoiding suicide gankers) and for convenience of not having to go to that lag-hell Jita.
By making EANM I's 100m3 though for example, you've made it impossible for someone wanting to fit a T1 battleship able to gather their equipment, and transport it quickly to their BS's location for fitting. Sorry but moving Industrials over 20 jumps is a waste of my playing time considering I used to be able to do the same job in a cargo fitted frigate (Imicus/Catalyst) in half the time etc.
The change now gives people 2 options. i) Fly their hauler all the way to Jita for T1 since if you're going to have to be slow as hell to pick up a T1 module, you going to want to make sure all ranges of the T1 modules you want are there which = Jita rather than fly round a few smaller hubs like happened previously.
or ii) Fly the BS itself to the trade hub to fit it taking fecking ages and basically nerfing people's valuable playing time by doubling or trebling the time it takes to fit a ship compared to pre-Trinity.
So in summary the T1 volume change effectively:
ò kills the T1 Manufacturing business everywhere except Jita ò screws over people who 'rat' for their income by making them unable to gather a small portion of their loot. ò Wastes playing time of everyone who wants to fit T1 to ships by forcing people to use industrials to do a job they used to do in a frigate/destroyer. ò Probably has ZERO impact on mineral compression since mineral compression is just a symptom of a much worse problem with 0.0 - Namely: NOONE WANTS TO MINE FOR TRIT IN 0.0, when it is safer/easier/more profitable in High Sec - And this issue is being addressed by the Rorqual and other changes (like carrier nerfs) anyway.
Balance changes with scripts
Great idea in theory, but WHY ruin a lot of (not imbalanced) modules just because sensor damps are imbalanced?
Sensor boosters, tracking computers and those boosting modules were already balanced to allow for long range sniping etc
You also boosted ECM: ridiculous considering a single rook/falcon/blackbird/scorpian can completely disable a gang more effectively than the support from other races respective ships.
Running out of space for feedback except to say this relaese oozes POORLY thought out balancing changes.
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |